Entrepreneurship
- ANT 302/ENT 302: Ethnography for Research and DesignEthnography is a qualitative method for finding patterns in complicated field data. This course teaches students how to perform rigorous and ethical ethnographic methods for research and application. Students first learn the history and tools of anthropological methods. They are then introduced to case studies where ethnographic methods were used for business, policy development, leadership, and product design. Finally, students develop their own ethnographic research projects. This course is designed for non-anthropology majors or, exceptionally, for anthropology majors who are unable to take ANT 300 or ANT 301 in their junior year.
- ART 106/VIS 106/ENT 106/EGR 107: Looking Lab: Experiments in Visual Thinking and Thinking about VisualsIt can be remarkably easy to take the process of looking for granted. Each day, humans contend with an onslaught of visual information. Education primarily focuses on teaching people how to read, write, and deal with numbers. But what about learning how to look closely and critically at images, at the world around us, and at ourselves? In this transdisciplinary course, we will question common assumptions and our own about looking; interrogate the anatomy and physiology of vision; develop our looking muscles; practice visual problem-solving strategies; and together design new tools to help people engage with the visual world.
- EGR 200/ENT 200: Creativity, Innovation, and DesignThe class mission is to give students an understanding of the sources and processes associated with creativity, innovation, and design - three interdependent capabilities essential to our own well being, as well as to the well being of society. We will study the internal and external factors that relate to our own ability to create, innovate, and design. We will also understand the factors that impact a group's ability to act creatively, to innovate, and to produce practical and appealing designs. The class will consist of readings and case studies as well as individual and group projects.
- EGR 201/ENT 201: Creating Value: Introduction to EntrepreneurshipThis class examines the entrepreneurial mindset, and how to put that mindset to work to create value in the world. The class also covers core 'hard skills' of innovation and entrepreneurship (including market evaluation, product testing and iteration, and business modeling). In this class students work in groups assigned to 'solving' some of the biggest global problems using tools learned in the class.
- EGR 250/ENT 250: Community Project Studios: Non-creditIn Community Project Studios, students earn academic credit for participation in multidisciplinary teams that work on projects over one or more years. The course mission is to provide a hands-on, experiential environment, in which students (often alongside community partners) bring real-world projects through to fruition. Although the methodology and projects vary for each studio, all teams in the program are supported through skill-development workshops, close-knit advising, and cultures of peer-to-peer collaboration. Students may participate for up to six semesters.
- EGR 251/ENT 251: Community Project StudiosIn Community Project Studios, students earn academic credit for participation in multidisciplinary teams that work on projects over one or more years. The course mission is to provide a hands-on, experiential environment, in which students (often alongside community partners) bring real-world projects through to fruition. Although the methodology and projects vary for each studio, all teams in the program are supported through skill-development workshops, close-knit advising, and cultures of peer-to-peer collaboration. Students may participate for up to six semesters.
- EGR 350/ENT 350: Community Project Studios: Non-creditIn Community Project Studios, students earn academic credit for participation in multidisciplinary teams that work on projects over one or more years. The course mission is to provide a hands-on, experiential environment, in which students (often alongside community partners) bring real-world projects through to fruition. Although the methodology and projects vary for each studio, all teams in the program are supported through skill-development workshops, close-knit advising, and cultures of peer-to-peer collaboration. Students may participate for up to six semesters.
- EGR 351/ENT 351: Community Project StudiosIn Community Project Studios, students earn academic credit for participation in multidisciplinary teams that work on projects over one or more years. The course mission is to provide a hands-on, experiential environment, in which students (often alongside community partners) bring real-world projects through to fruition. Although the methodology and projects vary for each studio, all teams in the program are supported through skill-development workshops, close-knit advising, and cultures of peer-to-peer collaboration. Students may participate for up to six semesters.
- EGR 361/ENT 361/URB 361/AAS 348: The Reclamation Studio: Humanistic Design applied to Systemic BiasAssumptions and practices by the nonprofit industrial complex, government agencies and affordable housing developers treat poor communities, especially poor communities of color as problems to be managed by those from outside these communities. The Reclamation Studio explores the humanistic design practices applied by social entrepreneurs from low-status communities near Princeton (our "clients") that counteract that history of systemic bias with innovative development projects designed to retain the talent from within their communities. Students will have the opportunity to learn from, and contribute to their efforts.
- EGR 383/ENT 383: Design Research and Humanistic InnovationThis course provides students with tools and processes to develop humanistic innovations. The course will cover topics of design research, service design tools, and critical areas in preventing unintended consequences. "Smart" innovations will be the technical problem space for the course. The class takes a practice approach, with reading from articles and books and team assignments designed to practice the skills discussed. The course will provide new tools for students in entrepreneurship and design, new types of outcomes for the social sciences, and a human-centered view on innovation for those in engineering.
- EGR 395/ENT 395: Venture Capital and Finance of InnovationVenture capital is a driving force behind innovation and entrepreneurship, although the unique working details of venture capital firms and their processes are well-kept secrets. Early stage investors not only fund startups but also enable innovation through mentorship and partnership with the entrepreneurs. Understanding how these investors think and operate is critical to students who are interested in entrepreneurship, as well as to those who would like to pursue venture capital.
- EGR 450/ENT 450: Community Project Studios: Non-creditIn Community Project Studios (formerly 'EPICS'), students earn academic credit for participation in multidisciplinary teams that work on projects over one or more years. The course mission is to provide a hands-on, experiential environment, in which students (often alongside community partners) bring real-world projects through to fruition. Although the methodology and projects vary for each studio, all teams in the program are supported through skill-development workshops, close-knit advising, and cultures of peer-to-peer collaboration. Students may participate for up to six semesters.
- EGR 451/ENT 451: Community Project StudiosIn Community Project Studios, students earn academic credit for participation in multidisciplinary teams that work on projects over one or more years. The course mission is to provide a hands-on, experiential environment, in which students (often alongside community partners) bring real-world projects through to fruition. Although the methodology and projects vary for each studio, all teams in the program are supported through skill-development workshops, close-knit advising, and cultures of peer-to-peer collaboration. Students may participate for up to six semesters.
- EGR 491/ECE 491/ENT 491: High-Tech EntrepreneurshipThis hands-on course introduces students to analysis and actions required to launch and commercialize a tech company, through the use of Harvard Business School cases, visits from entrepreneurs, and two "field assignments". You will learn conceptual frameworks and analytical techniques for evaluating technologies, markets, and commercialization strategies. Additionally, you will learn how to attract and motivate the resources needed to start a company (e.g. people, corporate partners and venture capital), prepare business plans, structure relationships, refine product-market fit, and create and grow enterprise value.